Wednesday, November 12, 2008
Reflection Catchup #3 10:29 PM
The video reveals the importance of good design to not only be functional and aesthetically pleasing but to also be able to satisfy the client. This is done through the design process that was shown in detail throughout the video. Through each of the three projects the video goes through, it provides the detail of techniques used to develop the ideas and solutions needed for each product. Each product shows a similar system from brainstorming, researching, proposual, solution investigation, prototyping and the evaluation of the product. This video provides the necessities of an industrial designer, the process a designer should go through when they get a brief. For my growth as an Industrial Designer, it is important for me to build on the skills listed and take on board what must be done. My opinion in design has changed through the process that they went through, that I should go through in the future in my deisgns to come as I’m very bad.
Reflection Catchup #2 10:27 PM
The video posseses insight on the process of our products lives (from start to finish), going through a linear system from extraction, production, distribution, consumption and disposal. However Annie points out this system is actually in crisis. There are problems within each checkpoint and will simply cause the entire system to become obsolete in the future. However theirs an alternative way is to change the linear path into a cycle utilizing sustainability and equity. As an industrial designer, it’s important to take notice of the current news that’s happening in our world, as slight changes such as resource depletion can highly affect our way of design. So from Annie Lennard’s video we take notice of what’s happening and we as designers, need to take it on board and with our designs show we are helping the world.
Reflection Catchup #1 10:22 PM
Paul Bennett
The major take home message shown through Paul Bennett’s examples is through designing products from the target markets perspective, we can simply gain the better understanding of the problem that we are creating a solution for. This is shown through Paul’s example of the camera filming the ceiling at a hospital. This allowed Paul and the designers / company of what the market they’re designing for sees everyday, and allowed for multiple ideas to be brought to attention when this came to their knowledge
As a student learning to become a designer, this has proven that putting myself in other peoples shoes can broaden my understanding to come up with ideas. Taking time to think, imagine and feel the market I’m designing for can simply get me started on how to solve a problem and gain a better and efficient solution to the cause. Through this my opinion of design has changed so that I understand that we are designing for someone else and not just what I think design should be.
Thursday, October 30, 2008
Project 3 Rationale 3:57 AM
occurance in time. The product uses the idea, of doing one good deed a day, adding a golden piece to the key after each deed. After seven good deeds the user would get a reward from the box.
Thursday, October 9, 2008
Bad Design [ Task 4] 12:18 AM
For Bed Design, i chose to use this lamp as an example for a design that causes human errors. It features a switch that seems like its used for turning the lamp on, however it was designed to actually loosen the lamp so it can move up and down, so you can adjust the way the light can shine. What's also frustrating is when the switch is flicked, the light instantly falls down, which could lead to a shock and confusion.
Tuesday, October 7, 2008
Project 2 Rationale 3:20 PM
Tuesday, September 9, 2008
Project 1: Enhanced Experience 9:46 PM
About the Product
The target market i was aiming towards were adults in their early 20's to 30's who go on camping or hiking trips. Primarily to escape their daily lives to have a chance to be at peace and relax within their surrounding environment that is nature.
An issue that primarily appears in people's recounts of their ventures into the wilderness is the load they have to carry, i researched into the various tools that can either be compatible together or simply minimised to allow easier carry and use for its user.
The product I concentrated on the most was my Shovel Knife, a simple device that combines both the shovel and knife to complete certain tasks faster and create a lighter load limiting the need for a proper shovel.
The Four Pleasure Analysis
Physio
-Comfortable in hand
- Lightweight
-Easy assembly
Social
-Provide fire for others
Psych
-Multi-Purpose to get jobs done fast
Ideo
-Being seen with this product perceives your character as someone who is useful
Thursday, September 4, 2008
Thursday, August 28, 2008
Wednesday, August 20, 2008
Task5: Part Three 6:11 AM
Yven’s presentation provides insight into how important design can be onto the world around us, through my growth as a designer, my values could contribute to the world, and that’d be pretty awesome, even if I only got one dollar out of it.
My opinion has been moulded this week through the way Yven represents design as a way to do your part for the world and its future. So instead of seeing design as a form of business and way to get money, designers can use their skills to help those in need and shape the world for the better.
Tuesday, August 12, 2008
Ross Lovegrove: The power and beauty of organic design | Task Five: Part Two | 11:36 PM
The videos take home message was about how designers instinct to be incorporated into their designs. Rather than focusing on strict processes, if a designer were to apply the rules of nature, then processes will always be reinvented. The idea of how nature can keep improving over time can definitely be associated with how design can improve a product over time.
As a student of Industrial design, I can see how Ross Lovegrove tries to associate the move into reinventing processes rather then following and establishing a constant use in every design I put my work into. Through this, I’ll be able to incorporate more instinct choices and ideas rather than looking for the same answer. Another view I thought that could add to my growth as an industrial design is that I can look for inspiration in nature, how Ross found a car in just a droplet of water still surprises me.
An aspect that has changed my opinion in design is when Ross explains how Industrial Design is an art form of the 21st Century, that will definitely stick in my mind as a designer trying to move away from his artist roots.
Tuesday, August 5, 2008
David Kelley: Human centred design | Task Five: Part One | 11:08 PM
After I watched this video, I was enlightened into how design today is being used in our society. The products that were shown, gave the idea of how designs are now more than their use or look, it’s about the experience behind the use that is being taken into count. I was specially amazed on the idea of the “Sky Fish” giving the opportunity to people who are either scared or don’t have the time to learn how to scuba dive. This product gives them the chance to experience the underwater adventure, they are keen to take without getting off the boat.
My growth as an industrial designer was affected by this video due to the idea of how designs in the future may need to be more human-based. So rather than just focusing on working out how it looks and how quickly it can solve a problem, i could also take the opportunity to focus on the experience the consumer may take while using the product.
My opinions towards design have changed because of the different products that were shown in the video, as they were very enlightening about the future of design. The use of human experience provided evidence of how consumers today seek more than just an accessory, but rather something that gives them the ability to experience something new, or different. Like seeing your own back, or having a more home like environment in the workplace. So instead of thinking that design is about the look of the object, its about the use and what it can give back to the user rather than just being an object that solves their problem.
Good Design | Task Two | 12:16 AM
[The Guardian Breathing Apparatus]
[What it does?]
Innotech, masterminds behind the revolutionary breathing apparatus, has provided a clear and reliable solution for professional fire-fighters. Due to their high-risk work, a need for better communication allows fire-fighters to feel safer and confident in fighting fires, or any other disaster that arises to their attention.
The Guardian Breathing Apparatus works by using a unique system that sends and receives messages through vibrations through the skull. To send messages, a “Pick-up” mounted against the head of the user, translates vibrations from the skull, generated by speech, into an audible signal. The signal is received through a “Vibration Module” mounted against the head of the user which transmits directly into the wearer’s ear canal, whilst also broadcasting the communication for nearby persons. This setup effectively allows fire-fighters to hear commands and warnings clearer as the user can wear heavy ear protection, and the Apparatus can still be heard through its vibrations. The apparatus is also superior as it sits freely within the mask of the fire-fighters, rather than the conventional speaker and microphone.
[What it's used for?]
The product was originally meant to be used by professional fire-fighters to aid their job in dangerous environments; however the apparatus can be suited for any job that requires a two way form of communication. For example, defence and law enforcement. This is due to its clearer form of communication and having a more mobile setup, the Guardian system is clearly a safer and operational solution to performance in any hazardous situation.
[Visual Analysis]
LINE – Curvy and flowing to give the sense of flexibility the user can gain if worn.
SHAPE – The use of circles to allow easy adaptation to a wearers head.
PATTERN – A pattern of colours can be seen, using yellow and black.
TEXTURE – Smooth texture to allow comfort against the skin
COLOUR – The use of yellow and black to blend into the fire-fighters uniform.
RHYTHM – The use of colours suggests the rhythm
BALANCE– The symmetrical design allows for the idea of balance.
GRADATION – The gradation of start to finish can be seen, as the idea of sending and receiving messages is portrayed this way.
PROPORTION – The circles attract more attention in the product, due to colour and size.
HARMONY – The harmony between the visual aspects of the design allows the yellow to stand out
SCALE - The scale of the design shows the yellow is less towards the ratio to the use of black while, the use of shape is less towards the overall design
[Reference Used]
http://www.designawards.com.au/application_detail.jsp?status=4&applicationID=3041 (Last Accessed: 4/8/08)
http://www.guardian.innotech.com.au/ (Last Accessed: 4/8/08)