Wednesday, November 12, 2008
Reflection Catchup #2 10:27 PM
The video posseses insight on the process of our products lives (from start to finish), going through a linear system from extraction, production, distribution, consumption and disposal. However Annie points out this system is actually in crisis. There are problems within each checkpoint and will simply cause the entire system to become obsolete in the future. However theirs an alternative way is to change the linear path into a cycle utilizing sustainability and equity. As an industrial designer, it’s important to take notice of the current news that’s happening in our world, as slight changes such as resource depletion can highly affect our way of design. So from Annie Lennard’s video we take notice of what’s happening and we as designers, need to take it on board and with our designs show we are helping the world.
Reflection Catchup #1 10:22 PM
Paul Bennett
The major take home message shown through Paul Bennett’s examples is through designing products from the target markets perspective, we can simply gain the better understanding of the problem that we are creating a solution for. This is shown through Paul’s example of the camera filming the ceiling at a hospital. This allowed Paul and the designers / company of what the market they’re designing for sees everyday, and allowed for multiple ideas to be brought to attention when this came to their knowledge
As a student learning to become a designer, this has proven that putting myself in other peoples shoes can broaden my understanding to come up with ideas. Taking time to think, imagine and feel the market I’m designing for can simply get me started on how to solve a problem and gain a better and efficient solution to the cause. Through this my opinion of design has changed so that I understand that we are designing for someone else and not just what I think design should be.
Thursday, October 30, 2008
Project 3 Rationale 3:57 AM

occurance in time. The product uses the idea, of doing one good deed a day, adding a golden piece to the key after each deed. After seven good deeds the user would get a reward from the box.



Thursday, October 9, 2008
Bad Design [ Task 4] 12:18 AM
For Bed Design, i chose to use this lamp as an example for a design that causes human errors. It features a switch that seems like its used for turning the lamp on, however it was designed to actually loosen the lamp so it can move up and down, so you can adjust the way the light can shine. What's also frustrating is when the switch is flicked, the light instantly falls down, which could lead to a shock and confusion.
Tuesday, October 7, 2008
Project 2 Rationale 3:20 PM
Tuesday, September 9, 2008
Project 1: Enhanced Experience 9:46 PM
About the Product
The target market i was aiming towards were adults in their early 20's to 30's who go on camping or hiking trips. Primarily to escape their daily lives to have a chance to be at peace and relax within their surrounding environment that is nature.
An issue that primarily appears in people's recounts of their ventures into the wilderness is the load they have to carry, i researched into the various tools that can either be compatible together or simply minimised to allow easier carry and use for its user.
The product I concentrated on the most was my Shovel Knife, a simple device that combines both the shovel and knife to complete certain tasks faster and create a lighter load limiting the need for a proper shovel.
The Four Pleasure Analysis
Physio
-Comfortable in hand
- Lightweight
-Easy assembly
Social
-Provide fire for others
Psych
-Multi-Purpose to get jobs done fast
Ideo
-Being seen with this product perceives your character as someone who is useful
