Adrian Leones.

Wednesday, November 12, 2008

Reflection Catchup #2

Annie Lennard

The video posseses insight on the process of our products lives (from start to finish), going through a linear system from extraction, production, distribution, consumption and disposal. However Annie points out this system is actually in crisis. There are problems within each checkpoint and will simply cause the entire system to become obsolete in the future. However theirs an alternative way is to change the linear path into a cycle utilizing sustainability and equity. As an industrial designer, it’s important to take notice of the current news that’s happening in our world, as slight changes such as resource depletion can highly affect our way of design. So from Annie Lennard’s video we take notice of what’s happening and we as designers, need to take it on board and with our designs show we are helping the world.

Reflection Catchup #1

Paul Bennett

The major take home message shown through Paul Bennett’s examples is through designing products from the target markets perspective, we can simply gain the better understanding of the problem that we are creating a solution for. This is shown through Paul’s example of the camera filming the ceiling at a hospital. This allowed Paul and the designers / company of what the market they’re designing for sees everyday, and allowed for multiple ideas to be brought to attention when this came to their knowledge

As a student learning to become a designer, this has proven that putting myself in other peoples shoes can broaden my understanding to come up with ideas. Taking time to think, imagine and feel the market I’m designing for can simply get me started on how to solve a problem and gain a better and efficient solution to the cause. Through this my opinion of design has changed so that I understand that we are designing for someone else and not just what I think design should be.

Thursday, October 30, 2008

Project 3 Rationale


Through the brief, i aimed to design a product that celebrated, recorded and reminded an
occurance in time. The product uses the idea, of doing one good deed a day, adding a golden piece to the key after each deed. After seven good deeds the user would get a reward from the box.




Thursday, October 9, 2008

Bad Design [ Task 4]



For Bed Design, i chose to use this lamp as an example for a design that causes human errors. It features a switch that seems like its used for turning the lamp on, however it was designed to actually loosen the lamp so it can move up and down, so you can adjust the way the light can shine. What's also frustrating is when the switch is flicked, the light instantly falls down, which could lead to a shock and confusion.


My Solution:

To make the switch less distinctive as a on/off switch so it lessens the chance of human error.


Tuesday, October 7, 2008

Project 2 Rationale









For Postal Presents, i decided to design a tie rack for business men. The reason for it's receiver to receive such a gift, would be when he is being acknowledge for being promoted by his peers or family. Also can be suited as a birthday present or house warming gift to be sent via mail. The design is easy to assemble, requiring not much effort, and is used to store up to five ties (however, you can always leave ties rolled up around the product itself.




The Cutting Diagram









Tuesday, September 9, 2008

Project 1: Enhanced Experience


About the Product

The target market i was aiming towards were adults in their early 20's to 30's who go on camping or hiking trips. Primarily to escape their daily lives to have a chance to be at peace and relax within their surrounding environment that is nature.

An issue that primarily appears in people's recounts of their ventures into the wilderness is the load they have to carry, i researched into the various tools that can either be compatible together or simply minimised to allow easier carry and use for its user.

The product I concentrated on the most was my Shovel Knife, a simple device that combines both the shovel and knife to complete certain tasks faster and create a lighter load limiting the need for a proper shovel.

The Four Pleasure Analysis

Physio

-Comfortable in hand
- Lightweight

-Easy assembly

Social

-Provide fire for others


Psych

-Multi-Purpose to get jobs done fast

Ideo

-Being seen with this product perceives your character as someone who is useful



Thursday, September 4, 2008

Video Reflection: Stuff